CALDARI COSMOS GUIDE PDF

Failing the mission or letting it to expire will prevent you from ever doing that mission or any mission that is in the same chain. Do not even talk to the agent unless you are going to run the mission , as soon as you talk to the agent you get a mission offer that expires in seven days. Corp standing can not be used instead of faction standing. This is a list of all items that can be aquired before starting the mission that requires that item. Many of these can also be found in contracts.

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Introduction My aim with this guide is to provide a thoroughly description of all available agent mission and deadspace complexes in the Okkelen constellation. I have tried with this guide to gather as much info of the story going on in Okkelen between the various Caldari and pirate corporations trying to settle in the harsh frontier. As such, I try to include interesting message pop-ups and mission debriefings where appropriate.

Hopefully this can be of interest for some. I do not believe there is a correct order to access the agents in. Instead you should look at those that your standings give you access to and read through their mission descriptions.

You will quickly find out if the agent requires previous missions to be completed before you can access them, or if their missions are too difficult for you to handle.

It is important to note, that most COSMOS missions can be done only once per character, so failing a stoyline mission will close off all following missions for that agent as well as mission from agents that requires certain items that you no longer can possibly achieve. The listed ship class and eventual bounty should make it possible to approximate how difficult the encounter will be. I have not listed any info regarding pick up and drop off stations for courier missions, as there is nothing difficult in setting a destination and press autopilot.

Often the items required for Trade missions can be bought off the market from people who have been able to acquire spares. Mission rewards I care little for listing potential item rewards and standing increases that other guides do, as I believe that a better guide focus on helping you through to the reward, which by its nature will be a pleasant surprise anyhow. You do not want to know what is your present on beforehand, do you?

The actual increases will be dependent on the mission difficulty, agent level and how fast previous mission runners have completed the mission. Many missions will also payout monetary rewards and some will hand out attribute enhancing implants.

The level of the implant will be dependent on mission difficulty and agent level, but which attribute the implant enhances will be random. Other times you will be rewarded blueprint copies generally 3 runs of special COSMOS related weaponry and modules the ones listed as Storyline under module variations.

These can require Guristas components that can be found inside spawn containers requires a Codebreaker module to open in the Contested Caldari Lai Dai Refinery complex in the Airmia system or in the Contested Caldari Mining Facilities complex in the Friggi system. The Talocan Technology skillbook can be found at the Sakkikainen and Otitoh locations too low chance random spawn , but the Caldari Encryption Methods skillbook and the decryptors needed to construct Guristas type of storyline modules can only be found randomly at Radar type of exploration sites throughout the New Eden starcluster.

Agent name: Oniya Arkimo Complex name: The Diamond Ace Den Other small complexes, often located near moons or hidden as cosmic signatures, are listed here but can still be found in the Deadspace Complexes section.

Rating1 Listed: 7. Level 3 Listed: none Level 3 Listed: 5. Level 4 Listed: none. Level 2 Listed: 5 Level 3 Listed: none. Level 1 Listed: none Level 3 Listed: 5. Level 3 Listed: none. Level 2 Listed: none. Level 3. Listed: 7 Level 4 Listed: none. Level 2 Listed: 8 Level 4 Listed: none Level 0. Not all agents have one listed, and my personal experience is that their interpretation is not entirely clear.

To improve this, I have made my own evaluation based the difficulty compared to missions given by normal agents. As such, I have given all agents my personal difficulty evaluation, based primarily on the difficulty of the combat mission parts of the agents storyline, going from level 0 simple courier and trade missions to level 4 at least one mission with a combat difficulty equal to an average level 4 missions.

The required faction standing modified by skills to gain access to these agents are the following: Kaiko Maina 8. Mine difficulty rating: 3 Mission name: Nefarious Business A Small Favor 1 of 4 Mission type: Courier Mission briefing: Some associates of mine over at the Nugoeihuvi publishing station in system need some, uh, props delivered to them.

Just a few completely fake small arms, that's right. Nothing real, nothing dangerous, certainly nothing that could, ya know, kill anyone. Entertainment materials, you understand. Heh heh. If you can show me you're trustworthy, I may have something else for you later on.

What do ya say? Objective: Transport Pistols Apparently, he's carrying evidence of several months' worth of "illicit arms deals" between the Nugoeihuvi corporation and my own. It's all complete hogwash, of course, but at this point in time neither our bosses nor our investors could stand to take the PR hit and the bothersome investigation that would no doubt follow. This troublesome rodent has just left the Nugoeihuvi station in system, and my associates and I would be much obliged if you could find time to dispose of him for us.

His name is Motani Ihura, and he hangs around in the contested mining facilities here in-system. Retrieve the evidence and bring it back to me, and you'll be even further within my good graces. How about it? Objective: Provide 1 Nugoeihuvi Transaction Logs 1. Mission type: Encounter Mission briefing: A few independent gun runners have been poking their noses around in my system, undercutting my business.

I've decided this won't go on any longer, and they will have to die. If you want to act as the arbiter of my wrath, I'll reward you handsomely. I don't know if these fellas are working for someone or if they're acting independently, but if you succeed in your task it won't matter anyway. So what do you say? Objective: Destroy all guards.

Mission briefing: Okay, there's been a spot of trouble. It seems the gun runners you hit for me earlier weren't no small timers, but contractors for a much bigger individual, one I'm not so sure I want to go up against. For your sake as well as mine, I need you to remain absolutely quiet about the business we've done together.

I also need you to do one last job for me, one which I'll pay you handsomely for. I'm going to lay low for a while, so I need to set up a paper trail leading to somewhere else while I prepare to make my escape. If they find me here, I'm done for. I need you to take these documents and get them to an associate of mine in a nearby station so he can start pulling the wool over their eyes.

This is extremely important, and if you do this for me I'll give you one of my prized "Revolver" Railguns, tweaked to perfection by my very own self. What's your answer? I never expected to get out of this hell-hole in one piece. I've been stuck here for the last few days, tortured day and night by Guristas scoundrels trying to find information I don't have! It's been a total nightmare so far However freeing me isn't as easy as it sounds.

And I won't tell you how, until you prove to me that you're telling the truth. For all I know, you could be a Guristas agent in disguise, looking for security breaches. To prove your worth, bring me Jakon's head. Jakon Tooka is the Blood Raider criminal I was sent here to capture over a year ago. Banished from the Blood Raider territories and with me on his tail, he had no choice but to flee. After many months of searching for him, I finally discovered his scent here in Okkelen.

I tracked him down to Otitoh, but that's as far as I got. A Guristas fleet ambushed us, killing everyone save myself. Since then they have kept me here in this run-down prison facility, attempting to scrounge out any valuable information that I have. Once I have proof that Jakon is slain, I can return home with pride.

I would rather spend my last hours in this stinking cell than fly back to the Emperor with my tail behind my legs. I will await your return anxiously, name. Objective: Provide 1 Jakons Head 0. Debriefing: Incredible! You have succeeded where I failed, name, and for that I salute you. You can find your reward in my belongings near the entrance of the prison. The reason I haven't asked you to release me from this habitation module yet is simple, if I leave the prison structure I die.

The Guristas commander, Myrkai, had a micro-sized explosive device implanted into my brain. It activates as soon as I leave the area, or if someone tampers with it. They didn't say how powerful the explosion would be, but probably enough to destroy any ship I am in along with myself.

Upon checking the data logs here in the prison after you opened my cell, I discovered a device which acts as a remote control for the bomb inside my skull, apparently it's the only thing that can deactivate it. But I can't access this device, it requires a data chip that only Myrkai has access to. I'm convinced Myrkai has it stored in the officer's quarters near the prison, where he resides. If you could just find it for me, I'd be eternally grateful.

You'll find the officer's quarters nearby, but I warn you, it's equipped with a very high tech EM forcefield. It might take you a while to destroy it, and as soon as the guards at the lookout posts notice you firing on the structure they will attack.

Objective: Provide 1 Myrkais Data Chip 0. Debriefing: Great work! Ill get right to disabling this damn explosive device.

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Caldari COSMOS Guide by Jowen Datloran v1.0

Introduction My aim with this guide is to provide a thoroughly description of all available agent mission and deadspace complexes in the Okkelen constellation. I have tried with this guide to gather as much info of the story going on in Okkelen between the various Caldari and pirate corporations trying to settle in the harsh frontier. As such, I try to include interesting message pop-ups and mission debriefings where appropriate. Hopefully this can be of interest for some. I do not believe there is a correct order to access the agents in. Instead you should look at those that your standings give you access to and read through their mission descriptions.

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