D&D 4E SHADOWFELL PDF

The Shadowfell is a dark reflection of the natural world, a haunting plane where fear and death rule. Yet, within the gloom are countless lures for adventurers seeking fortune, glory, and more. This set is for Dungeon Masters interested in taking their heroes on excursions to the Shadowfell, as well as Dungeon Masters looking for a sinister setting in which to run thrilling urban adventures. A page book presents the fully detailed city of Gloomwrought, complete with location descriptions, maps, quests, and game statistics for monsters and villains. In addition, the set contains a page book of encounters set in Gloomwrought and beyond, two sheets of monster and villain tokens, a foldout battle map, and a deck of 30 cards that DMs can use to add suspense to any Shadowfell-based adventure. It was published in May

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A popular shop or shrine might expand, while a disused building might collapse into the ground, never to be seen again except, perhaps, by adventurers willing to brave the mish-mash of lost buildings in the Undercity. The main component is the page Campaign Guide describing the city of Gloomwrought and some other locations of note in the Shadowfell the contents of the book will be discussed in more detail below.

There are also two pages of tokens, which are primarily NPCs from some of the Gloomwrought factions and the encounters presented in the Encounter Book. Finally, there is a card Despair Deck that is used to represent the mental effects of the plane on the characters.

Basically, every time you take an extended rest, you discard any Despair cards you have, and then draw a new one there are some other specific encounters that can hand out Despair cards. The cards come in three flavors Apathy, Fear, and Madness and hand out some sort of penalty to the character.

The aesthetic aspects of Shadowfell were fine, but uninspiring. There were several editing errors in the body text incorrect spelling, missing word, text not matching map, etc. With a variety of temples and trials, Letherna is the most developed of these locations and, to me at least, the most interesting.

Almost all of entries are in the Paragon tier. Encounter Book — The encounter book provides encounters that tie in with various plot hooks presented in the Campaign Guide. The focus on the Paragon tier could make it a handy pickup for a DM who is specifically looking for more challenges in that level range. Even though the general feel of the book is that the PCs will be visiting the Shadowfell, rather than being from the Shadowfell, this was a bit of an absence for me.

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Shadowfell

This article is a stub. The Shadowfell is a dark and shadowy realm where colors are dark and faded and shapes are obscured at best. It somewhat pararells the mortal world. The Raven Queen 's home is built within the Shadowfell. The Shadowfell runs parallel to the World and the Feywild , and access to this dark realm can be reached by both planes where they connect.

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Review – The Shadowfell: Gloomwrought and Beyond (D&D 4E)

A popular shop or shrine might expand, while a disused building might collapse into the ground, never to be seen again except, perhaps, by adventurers willing to brave the mish-mash of lost buildings in the Undercity. The main component is the page Campaign Guide describing the city of Gloomwrought and some other locations of note in the Shadowfell the contents of the book will be discussed in more detail below. There are also two pages of tokens, which are primarily NPCs from some of the Gloomwrought factions and the encounters presented in the Encounter Book. Finally, there is a card Despair Deck that is used to represent the mental effects of the plane on the characters. Basically, every time you take an extended rest, you discard any Despair cards you have, and then draw a new one there are some other specific encounters that can hand out Despair cards.

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The Shadowfell is the plane of the dead, where the souls of all mortals that die travel and eventually make their way to the resident god of death - The Raven Queen , in 4e - to be sorted and sent on to their eventual afterlife, which lies "beyond the veil" or in a deity's dominion in the Astral Sea in 4th edition and back onto the Outer Planes in 5th edition. Unless of course the dead refuse to follow, which means that the place is crawling with the undead. Later materials introduce the idea that it also contains a specific class of monsters found nowhere else. These beasts are essentially anthopormorphic - slightly - emotions, and congregate in places where the living may tread.

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