DUSKBLADE SPELL LIST PDF

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This page contains the homebrew class spell list for the Duskblade class. For the full SRD spell list, please see the class description. Cold Touch : Cause pain to a touched creature with a cold touch. Fragile Shield : You get a one-use force shield that might just save your life.

Holt's Energy Booster : Temporarily relieve fatigue, become tired after spell ends. Alter Gravity : Increase or decrease gravity on a target. Ancestral Weapon : You create a weapon wielded by your ancestors and imbued with their strength. Dense Weapon : Make a weapon very dense, increasing damage but making you unbalanced after attacks. Holt's Interposing Hand : You create a massive hand of force that grants cover to a creature of your choosing.

Protection against incorporeal attacks. Naked Invisibility : As the invisibility spell, but only affects your body. Quickwind Shield : Protect yourself from projectile attacks as an immediate action with a brief small-scale wind wall. Retort : Gain a barrier which damages those who strike you in combat. Searing Hand : You deliver a relatively powerful burning touch, possibly causing it target to catch in flame.

Stun Volt : A stunning shock deals damage and may stagger your opponent. True Dodge : The counterpart to true strike, this makes it easy to dodge one single attack.

Unstable Enlargement : As enlarge person but much faster to cast. And a lot less reliable. Vile Strike : Your next attack in the round deals vile damage. Withstand Energy : Grant resistance to one element based on caster level. Directional Shielding : A six sided barrier appears around you, ablating damage and providing protection against flankers. Fuse Weapons : Fuse two weapons together into a new transforming weapon.

Holt's Forceful Hand : As Holt's interposing hand , except the hand can also pimp slap enemies. Kinetic Forcefield : Take control of the kinetic power. Light Weapon : Make a weapon unusually light, which could be a boon or a bane. Ohm's Electrified Equipment : Electrify metal armor or weapon, either helping or hindering the wielder. Prismatic Armor : Don a suit of prismatic armor, whose AC changes each round. Reject Earth : You inject a great deal of kinetic energy into a surface, which immediately blasts anything on top of it into the sky!

Rystil's Capturing Winds : Angry winds lift your target into the air, choking and stunning them. Rystil's Frozen Step : Freeze them in their tracks. Rystil's Lightning Lance : A ranged touch spell with the potential to leave its target staggered.

Witchslap : If a creature approaches you from afar, you slap them out of the way. Ancestral Armory : You create multiple weapon which you can change between or fire them at targets. Field of Blades : You make it rain swords. Greater Reject Earth : As reject earth , but a much larger area centered on you. Hijack Spell : Steal one spell. Mindslash : Enhance your attacks with mesmeric energy, dealing additional damage and increasing the reach of your attacks.

Rain of Arrows : Shoot a projectile into the air and obliterate a battlefield with a single arrow. Shinespark Weapon : Enhance your weapon with magical light which not only deals more damage, but leaves explosive spheres upon a miss or critical hit.

Vampiric Protection : A Vampire no longer has to worry about the sun as long as this spell is active. Greater Vampiric Touch : Drain the life out of your foe and make it your own.

Holt's Grasping Hand : As Holt's forceful hand , except the hand can also initiate grapples. Ishara's Fiery Ring : You make a ring of fire around yourself, protecting you from fire damage and dishing it out the foes. Lightning Strikes Twice : Teleport anywhere in Long range, enemies near your beginning and end points take electricity damage.

Soulbinding Sword : Enhance your weapon so that instead of killing a creature, they are subject to trap the soul instead. To add a spell to this list, make certain that the article belongs to Category The spell must also have "Duskblade " in its level entry.

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Index of Spells by Class - Duskblade

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The Duskblade is probably the easiest way to both cast spells and do melee combat, but far from the best. While the class is limited in spell selection, it is very good at doing nova-style damage in melee using its Arcane Channeling ability to both attack and cast a touch-range spell on an enemy. It is also a generic class that can be used to add flavor to other builds, so you could have a charger but start with some levels of Duskblade because you want magic-infused attacks. Ultimately, the Duskblade is not good at much else besides dealing damage, so this guide is mostly optimizing for more damage and some amount of utility. There are not very many endgame options for a Duskblade, so it is best to exist the class via Prestige or Multiclass at some point, also. There are some variant builds that use Duskblade more extensively in order to abuse the full-channel Arcane Channeling to damage hordes of enemies with huge reach or buff allies by the same mechanic.

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Duskblade spell list

Stay Logged On. Results 1 to 6 of 6. Thread: Duskblade official spell list expansion. Thread Tools Show Printable Version. One was complete adventurer but I cannot remember what the other one was. Can anyone help me out here? Re: Duskblade official spell list expansion All I know of is this Duskblade Handbook , which may be of some use.

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Player's Handbook II variant, p. If you find you can't choose between being an arcane spellcaster who zaps your enemies with powerful spells and a nimble, powerful front-line melee character who lays them low with a sword, the duskblade is the perfect class for you. Weapon and Armor Proficiency: Duskblades are proficient with all simple and martial weapons, as well as all armors and shields except tower shields. Spells: A duskblade casts arcane spells, which are drawn from the duskblade spell list on page Duskblade spells unique to this book appear on a spell list Page You can cast only a certain number of spells of each spell level per day. Your base daily spell allotment is given on Table 1—3.

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