The Chamber was founded less than four-thousand years ago as a response to the rise in dragonmarks across the common races of Khorvaire and the islands of Aerenal. The Chamber operates in contrast to the prevailing attitude of most dragons on Argonnessen , who are mostly obsessed with the Draconic Prophecy and not disrupting it. The Chamber, while prone to taking an active hand in the affairs of Eberron , is not a body that works directly. Indeed, very few beings know of its existence. Instead, the dragons of the Chamber operate through proxies in order to keep their involvement secret.

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Whether aboard an airship or a train car, embark on thrilling adventures shrouded in intrigue! Discover secrets buried by years of devastating war, in which magic-fueled weapons threatened an entire continent. In the post-war world, magic pervades everyday life, and people of all sorts flock to Sharn, a city of wonders where skyscrapers pierce the clouds.

Will you find your fortune on mean city streets or scouring the secrets of haunted battlefields? Will you throw in your lot with the mighty dragonmarked houses, ruthless families who control whole nations? Will you seek truth as a newspaper reporter, a university researcher, or a government spy?

Or will you forge a destiny that defies the scars of war? The world of Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war. An adventuring group that has an influential backer as a patron has access to powerful resources, a reason to work together, and the means to change the world around them. A halfling healer lays hands on a dying man, and the mark on her forehead blazes with blue fire as his wounds close and vanish.

A human artificer touches a creation forge, and the symbol on her hand flares as the eldritch machine rumbles to life. Would you like to tell us about a lower price? If you are a seller for this product, would you like to suggest updates through seller support?

Explore the lands of Eberron in this campaign sourcebook for the world's greatest roleplaying game. Will Eberron enter a prosperous new age or will the shadow of war descend once again? Read more Read less. Frequently bought together. Add both to Cart. Customers who viewed this item also viewed. Page 1 of 1 Start over Page 1 of 1. Previous page. Next page. Inside Eberron: Rising from the Last War. Enter a World in Need of Heroes The world of Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war.

Enhance Your Abilities A halfling healer lays hands on a dying man, and the mark on her forehead blazes with blue fire as his wounds close and vanish. Customers who bought this item also bought.

No customer reviews. How does Amazon calculate star ratings? The machine learned model takes into account factors including: the age of a review, helpfulness votes by customers and whether the reviews are from verified purchases. Review this product Share your thoughts with other customers. Write a customer review. Most helpful customer reviews on Amazon. Verified Purchase. I'm always skeptical about campaign setting books that are just outlines of a new world with very limited new options and rules.

New official class, four new races, 12 Dragonmarks with new sub-races, a complete lore dive and in-depth world explanation, an entirely new patron system, and dozens of new magic items. This is worth the price for DMs and players alike even if you care nothing about the world of Eberron. Not everyone will agree with the changes made, but the amount of content alone makes this book a must have.

I am a huge fan of the Eberron Campaign Setting. I am quite glad to see this setting now updated for 5th edition. This book is fairly mechanics heavy, not offering a ton of new lore for old lovers of the setting. But mechanics questions from 3.

The patron system introduced is a HUGE amazing new piece of content to the adventures and gaming of Eberron, and I am quite glad for that addition. Solid addition to the Eberron setting, and looking forward to seeing a new cadre of gamers entering into the setting.

Pros: - Loved the poster map in the back of the book! I was hoping for a longer book that used Wayfairers Guide as its core and expanded upon it. Instead this seems like a revised and edited Wayfairers Guide. I just baught this for warforged. So when i read this i was blown away. This is almost the players handbook with bits of the dms guide 2.

It's well worth a purchase. The articfer is going to be my next class. All the modules would be worth it on there own. I also love all the variants. Book came as ordered with no damage, but as you can see in the video there was no packaging.

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The Chamber

The dragonborn come from Argonnessen , the continent of the dragons. While the beaches of Argonnessen are populated by the tribes of the Seren , within the jungles of the continent's interior lie the great city-states of the dragonborn. The dragonborn rarely leave Argonnessen, with the exception of a large colony of dragonborn that founded a settlement in the land now known as Q'barra. Little is known about the origins of the dragonborn. The dragonborn, or drakatha in their native language of draconic, were born on the continent of Argonnessen, the home of the dragons. Most dragonborn serve the drakamakki , or "dragon-kings", of Argonnessen in huge city-states that populate the interior jungles of the continent. The dragonborn worship the dragon-kings like gods, erecting huge temples to them and helping in their pursuit of the Draconic Prophecy.








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