GURPS Discworld is a role-playing game, in the form of several source-books, that allows players to set quests in the Discworld Universe. It was created by Steve Jackson Games and first published in at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities.
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There's a lot of unusual stuff on the Disc, but don't worry about getting lost — game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling. Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions of trolls and dwarves but watch out for flying axes. Campaign for goblin rights. Flee from an angry Swamp Dragon two feet of mindless fury and high-explosive digestion.
Even find out why the why the second-greatest lover on the Disc needs a stepladder. This is a complete roleplaying game. You need no other books to play. It includes the material from the previous edition of the game and its supplement, Discworld Also -- all of it updated to reflect the events of the Discworld novels released since then, as well as the rules of GURPS Fourth Edition. Download a Discworld Banner for your web site.
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There were also a number of articles and scenarios for the game in Pyramid magazine, one of which — "A Fist Full of Tunes You can Whistle" — was originally published in the short-lived UK roleplaying magazine Visions as "A Fistful of Dwarfs". This material was subsequently made freely available on Steve Jackson Games' Web site. This included revised and sometimes abbreviated versions of much of the setting and scenario material that first appeared in Discworld Also. These books describe themselves as "officially unofficial", meaning that while they are a licensed product written in consultation with Sir Terry, he reserved the right to contradict them in the novels if he had a better idea. As such, they can be considered Word of St.
It was published in The game included a lot of detail about Discworld , appealing to both roleplaying and Discworld fans. Cover and illustrations were done by Paul Kidby. It was published by Steve Jackson Games in Cover and illustrations were done by Sean Murray. A fourth edition adaptation of the Discworld was written, playtested, and laid out, but had trouble getting to market according to Steve Jackson Games' Stakeholder's Report.