What sorts of adventures did old gamers have back then and were they any good? A competitive dungeon, and the reason Tamoachan first appeared at Origins, is meant to be played by multiple players under multiple DMs over the course of a convention or other gathering as a tournament-style event. The competition comes in through a scoring chart, filled in by the DM, and a strict time limit. Note that this is a real-time limit, suited to the usual length of a convention time slot.
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It is the first in the C-series of modules, a set of unrelated adventures originally designed for competitive play, with the C representing the first letter in the word competition. Originally printed for the Origins International Game Expo ,  the module was made available to the general public in The player characters explore a stepped pyramid deep in the heart of a tropical jungle—the Hidden Shrine of Tamoachan. It also includes an illustrated booklet with fifteen pictures depicting various parts of the shrine to be shown to the players at the appropriate time.
Also included are three pre-made characters for use if the scoring system is used. Surviving examples of this version are quite rare and are highly prized by collectors. The first version published for sale to the general public in was titled The Hidden Shrine of Tamoachan and bore the module code C1. This book was written by Harold Johnson and Jeff R.
Leason , was printed as a thirty-two page book and an eight-page book with an outer-folder and a two-color cover illustrated by Erol Otus , and featured illustrations by Otus and Darlene Pekul. A separate booklet of artwork was included in the module, containing illustrations of what the player characters would see in specific encounters,  including work by Otus, Jeff Dee , Greg Fleming , David S. LaForce and David C. Sutherland III. The module was the first to introduce players to the Olman culture of the World of Greyhawk , a society loosely based on Aztec , Mayan , and other sources.
Most unusual for Greyhawk modules, the adventure therefore references Aztec gods such as Quetzalcoatl and others. The adventure itself takes place in the Amedio Jungle at a disused temple near the ruined city of Tamoachan.
In , Wizards re-released the adventure updated to the 5th Edition rules as part of the Tales from the Yawning Portal collection. The illustrations are accurate and add an extra dimension to the adventure. Reference sheets contain a combat matrix for the three characters included, and a monster index with the statistics of all the creatures in the shrine. If you choose to use the other, more obvious, entrance, the DM must read the rules from back to front, which can get confusing.
Although the map and rules are detailed, they are also confusing. And parts of the scoring system seem less than logical. For those DMs who have trouble designing their own dungeons, I say buy it.
For those who don't, save your [money] and make your own shrine. Bambra noted the adventure's "Central and South American flavour", and "setting He felt that the recommended levels of 5th-7th was a bit unrealistic, as the lower level characters would have a very hard time in the shrine, and felt that 6th-8th level characters would have a reasonable chance of success. He called the adventure "enjoyable and colourful", especially for players who think and act fast.
Bambra said it would appeal more to gamers who like mental challenges and problem solving. Dungeon Master for Dummies includes The Hidden Shrine of Tamoachan in its list of the ten best classic adventures, noting the players' destination as a "Mayan-style temple full of surprising traps and devious tricks.
From Wikipedia, the free encyclopedia. The artwork depicts a creature battling a group of adventurers. This section needs expansion. You can help by adding to it. March Retrieved Buffalo, New York: Prometheus Books. Paizo Publishing : 68— White Dwarf. The Space Gamer. Steve Jackson Games 29 : Dungeon Master For Dummies. For Dummies. Wizards of the Coast. Archived from the original on August 20, Retrieved August 12, Dragonlance Forgotten Realms Greyhawk Ravenloft. Categories : Greyhawk modules.
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Fiddleback vs. The Hidden Shrine of Tamoachin
It is the first in the C-series of modules, a set of unrelated adventures originally designed for competitive play, with the C representing the first letter in the word competition. Originally printed for the Origins International Game Expo ,  the module was made available to the general public in The player characters explore a stepped pyramid deep in the heart of a tropical jungle—the Hidden Shrine of Tamoachan. It also includes an illustrated booklet with fifteen pictures depicting various parts of the shrine to be shown to the players at the appropriate time. Also included are three pre-made characters for use if the scoring system is used.
A DM’s Guide to the Hidden Shrine of Tamoachan
The original module was run in the Origins '79 tournament and had strict time keeping rules- the party only had between hours HSL:preface to 2 hours HST1 p. This time limit was explained within the game as the length of time the PCs would have before succumbing to the poisonous air in the shrine HSL:p. Later editions reflect this time limit by disallowing long rests and giving damage on short rests HST4, p. This module refers to many real life cultures and languages, including the Olmec , Aztec, Incan and Mayan culture. The version appeared to be set in Earth rather than Oerth, with characters speaking languages such as Latin HSL p.