LEGEND OF ZAGOR PDF

Livingstone finally admitted what we already knew that he did not write this book in You Are The Hero. He also mentioned that he did not write the chronicles either. Great read through by the way! No idea. Possibly a contractual thing?

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Legend of Zagor is a single-player role-playing gamebook written by Keith Martin credited to Ian Livingstone [1] , illustrated by Martin McKenna and originally published in by Puffin Books. It was later republished by Wizard Books in There are currently no announced plans to republish this book as part of the Scholastic series. While Ian Livingstone is credited with writing Legend of Zagor , it was rumoured that The Zagor Chronicles co-author Carl Sargent who wrote gamebooks under the name Keith Martin was involved with writing the book since some elements of the book mirror his style.

Livingstone's style is considered distinct by many Fighting Fantasy fans, where the gameplay is usually linear, and the player is led through a specific plot and must collect a number of special items which are essential to the completion of a mission. Legend of Zagor is markedly different in that the player has much more freedom to explore the castle and choose whether or not to enter certain places, and the various items found are mostly combat aids potions , special weapons, etc.

The book also consistently refers to a singular die as "a dice", an error not present in any of Livingstone's other books, but is present in Revenge of the Vampire by Martin. The matter was finally put to rest in when Livingstone confirmed that Carl Sargent was indeed the actual author. This Fighting Fantasy gamebook is the only one to be set in Amarillia.

The player plays one of four characters who must destroy Zagor , who is recovering in Castle Argent after being banished from the regular Fighting Fantasy world of Titan.

Legend of Zagor makes changes to how skill , stamina and luck are calculated see "Unique Rules" below for further details and see Game System for details of regular rules that are still observed. The interior illustrations were by Martin McKenna. There were 30 full page illustrations and 6 minor repeated illustrations scattered throughout the text.

The paragraphs with a full page illustration were: 1, 13, 27, 40, 55, 68, 83, 98, , , , , , , , , , , , , , , , , , , , , and A series of novels featuring the arrival of Zagor to the land of Amarillia and the battle to defeat him, The Zagor Chronicles , were written by Ian Livingstone and Carl Sargent.

The heroes that the player can choose from are all characters from the novels, who worked together as a group to destroy Zagor. One major difference, however, is the recasting of the wizard character - in the novels, the wizard was a woman named Jallarial , whose brother Sallazar was killed before the story began. Jallarial does not appear in the gamebook, the wizard's role instead being taken up by Sallazar, who is alive and well.

The gamebook's plot is directly reproduced in the second book of the series, Darkthrone. It featured the same choice of heroes as the gamebook, moulded plastic board and miniatures, and an electronic voiceover the character of Zagor. Sign In Don't have an account? Start a Wiki. Contents [ show ].

Categories :. Cancel Save. Keith Martin credited to Ian Livingstone [1]. ISBN Eye of the Dragon. The evil that will not die!

The very name of the Warlock of Firetop Mountain strikes terror into all who hear it. Banished from the world of Titan, the sorcerer is slowly but surely regaining his strength. Within Castle Argent, in the kingdom of Amarillia, Zagor has been transformed into a demon. Such is his power, he must be destroyed. There are several adventurers willing to volunteer — mighty Anvar the barbarian, the warrior Braxus, Stubble the dwarf, Sallazar the wizard — but only one will be chosen.

Are YOU that hero? Wizard Special. Ian Livingstone. The Warlock of Firetop Mountain. The Forest of Doom. City of Thieves. Deathtrap Dungeon. Island of the Lizard King. Caverns of the Snow Witch. Freeway Fighter. Temple of Terror. Trial of Champions. Crypt of the Sorcerer. Armies of Death.

Return to Firetop Mountain. Blood of the Zombies. The Port of Peril. Assassins of Allansia.

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Legend of Zagor (boardgame)

Legend of Zagor is a single-player roleplaying gamebook written by Carl Sargent , although it is credited to Ian Livingstone , illustrated by Martin McKenna and originally published in by Puffin Books. It was later republished by Wizard Books in Legend of Zagor is the only Fighting Fantasy gamebook to be set in Amarillia. The player plays one of four characters who must destroy Zagor, who is recovering in Castle Argent after being banished from the regular Fighting Fantasy world of Titan. Each has different strengths and weaknesses. For example, Sallazar can subtract 2 from Test your Spot Skill rolls, understand some magical writing and cast magic spells at will that other characters need scrolls to use, but cannot wear any chain mail or plate mail armour and cannot use a two-handed weapon. Each character's scores must also be rolled in a different way.

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Legend of Zagor (book)

I would be the first in line to say that this is Livingstone's greatest gamebook and one of the very best Fighting Fantasies. This book is intense and always stuns me that it's references long. Somehow it feels like the castle is at least big Interestingly, it's one of few FF s where you have to be a man. You get to pick from 4 known heroes, which is fun, including a barbarian, warrior, dwarf and sorcerer. I won't tell you which one is best, but just a hint: don't pick the sorcerer. The atmosphere in the castle is huge.

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