Deutscher Skatverband. Kongress beschlossenen Skatordnung. Beschlossen wird eine "Allgemeine Deutsche Skatordnung". Ca Teilnehmer.
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If the soloist has J- J- J but not J, he is playing 'with three' tops. Conversely, if he has J but no higher Jack, he is playing 'without three'. In either case the presence or absence of any other trumps in his hand is irrelevant to the number of tops counted. The soloist wins the auction at 50, reckoning 'without four' and intending to play spades for Upon taking the skat he discovers J, which reduces his game value to 'with one', worth He may now announce 'hearts' for a lost game worth 50 instead of Example: He bids 50, takes the skat, and announces 'null ouvert', worth only This bid being invalid, he must lose a game worth at least 50, for example 'hearts'.
Example : The soloist takes the bidding at 36, announces 'Hearts hand' on the apparent basis of being 'without three', makes his contract with 61 card-points, then turns the skat and finds the J. He loses not 36 points doubled but 40 points doubled The Skatordnung International Laws of Skat.
Skat is a card game for three or more players, of whom only three are active at a time. The three comprise two parties: on one hand a soloist, and on the other a temporary alliance of two opponents. Skat originated at Altenburg shortly before , and incorporates elements of several older card games. It takes its name from the so-called 'skat' of two cards dealt face down to the table at start of play. The word derives from Italian scartare 'to discard' c.
The Skat pack consists of 32 cards divided into four suits. These may be either French clubs, spades, hearts, diamonds or German acorns, leaves, hearts, bells. This yields 30 card-points in each suit and in the whole pack. Brackets enclose the equivalents in German-suited packs.
There are three types of contract, each of which can be played in either of two ways, making six basic types in all. The three types are: a suit , in which the soloist seeks to win at least 61 card-points in tricks with the aid of a trump suit consisting of four Jacks and the seven remaining cards of a trump suit specified by himself; b grand , in which the soloist seeks to win at least 61 card-points in tricks with the aid of a trump suit consisting only of the four Jacks; c null , in which there are no trumps and the soloist aims to lose every trick.
Null games can be played ouvert either with skat exchange or from the hand. Contract conditions. The skat always belongs to the soloist. Any card-points it may contain count in his favour at end of play. When playing with the skat the soloist picks it up, makes any two discards in its place, and then announces his game contract. When playing from the hand the soloist may not take or examine the skat but must announce and play his game on the basis of the ten cards he was dealt.
When playing ouvert, the soloist must spread his hand of ten cards face up on the table before a card is led to the first trick. He must arrange them clearly by rank and suit, otherwise the opponents may do so themselves. Rank of cards. In a suit game one suit is always trump. The other three suits are equal in value.
In a suit game the four highest trumps are always the four Jacks in order of suit priority, namely high to low : J- J- J- J. These are followed in descending order by the remaining seven cards of the specified suit, namely AK-Q The order of cards in the three non-trump suits is AK-Q The order of cards in the four non-trump suits is AK-Q In a null game there are no trumps and the ranking order of cards is A-K-Q-J in all four suits. There is nothing special about Jacks.
Tops Spitzen. Tops are an unbroken sequence of trumps from J downwards. If the soloist has J, whether in his hand or in the skat, then he is playing 'with' as many tops as he has in sequence with it. If not, then he is playing 'without' some say 'against' as many tops as lie above the highest trump he does have. In a suit game the soloist can be playing with or without any number of tops from one to eleven counting the four Jacks and the other seven trumps.
In a grand he can be playing with or without any number up to four. There are no tops at null. Seats may be drawn for if not predetermined. Whoever draws highest has first choice of seat unless they are numbered in advance , and the others follow in order from his left clockwise as viewed from above. A new player may join in only by agreement of the others and only at the start of a new round of deals.
Unless he is replacing a departing player, he takes his seat to the immediate right of the dealer and so deals first to the next round. The deal. The player in Seat 1 deals first, and the turn to deal rotates to the left. The dealer must shuffle the cards thoroughly, have them cut once by his right-hand neighbour, and place the lower packet of cards on top of the other before dealing.
If the dealer exposes a card face while shuffling, however briefly, he must shuffle them again before they are cut. The cut is compulsory, and there must be at least four cards in each packet. In case of excessive delay the referee may override this. The dealer deals to the left in the following way: three to each active player starting with his left-hand neighbour, then two to the table to form the skat, then four each and finally three each.
All cards must be dealt face down. When there are more than three at a table the dealer receives no cards. When there are more than four, the three active players are the first two in rotation from the dealer's left and the one to his immediate right. If any card is exposed during the deal there must be a re-deal, regardless of whose fault it was. If anyone receives a wrong number of cards there must be a redeal, provided that attention is drawn to it before the end of the auction, or that both parties have a wrong number of cards.
See 4. No complaint about an irregularity in the shuffle, cut or deal may be entertained from a player once he has picked up his cards. If a player deals out of turn, any resultant game is invalid, even if it has been completed or is the last one of a round. However, a round is completed once the score for the last game in it has been properly recorded, and any such irregularity committed in that or previous rounds is then ignored.
If such an irregularity occurs in the last game of the last round, it cannot be corrected once everybody has signed the scoresheet. If a player deals out of turn before the end of a round, all games played from that deal to the end of the round are annulled and must be played again.
If a deal out of turn is discovered to have been made in a previous round, or if it cannot be established exactly when such an irregularity occurred in the current round, it cannot be corrected, and all rounds completed subsequently to it count as valid. Only the current round may be replayed, and it must be so from the beginning that is, with the player at Seat 1 dealing.
If anyone examines, exposes or picks the skat up during or after a valid deal, that player is prohibited from bidding. It is an offence to examine, expose or pick up the skat during the auction. Anyone who does so must shuffle together the 12 cards of his hand and the skat and offer them face down to the dealer, who then draws two at random to form a new skat. The player at fault is then excluded from bidding in the auction.
Every valid deal must be followed by a valid game. A game in which everyone passes counts as valid see 3. The auction. The deal is followed by an auction to establish the soloist and his contract.
For this purpose the player to the left of the dealer the first to receive cards is designated Forehand, the player to his left Middlehand, and the third active player Rearhand. Forehand begins by inviting Middlehand to start bidding against him. Middlehand may then pass or bid. He bids by naming successively higher game values from 18 upwards see table of game values, 5. To each bid made by Middlehand, Forehand says 'Yes' if he is willing to play a game of equal or higher value, otherwise 'Pass'.
When one of them passes, Rearhand enters the auction and may pass or bid in the same manner as Middlehand, but starting with a game value higher than the one last named by Middlehand. Whoever makes or accepts the highest bid becomes the soloist.
If Middlehand and Rearhand both pass without bidding, Forehand may play a skat or hand game without further announcement, and must in fact play if he takes the skat. If unwilling to play, he must wait until both Middlehand and Rearhand have passed before passing himself. If all three players pass, the cards are gathered and passed to the next in turn to deal. The same player may never deal twice in succession or in the same round.
Any pass, bid, or acceptance of a bid is irrevocable except as provided below. If a player takes or examines the skat before the end of the auction, he is prohibited from bidding further.
Furthermore, the other two players are no longer bound by their bids, but may pass, start, or continue bidding again. At a table of four or more, this applies even if the player at fault was not one of the active players. If anyone wishes to play despite the fact that the skat has been seen or exposed by anyone else, he is entitled to do so. In this case the player at fault must shuffle together the 12 cards of his hand and the skat and offer them face down to the dealer, who then draws two at random to form a new skat.
The original skat may be handed over only if all three players agree as to its identity. If this irregularity occurs before the end of the auction, but is not noticed until after it, the soloist must decide before picking up the skat whether he will play or pass.
Game announcement. The soloist may only announce a valid game 3.
Glossary of Skat terms
It is the national game of Germany  and, along with Doppelkopf , it is the most popular card game in Germany and Silesia and one of the most popular in the rest of Poland. It is considered one of the best and most interesting card games for 3 players   and has been described as "the king of German card games. Skat was developed by the members of the Brommesche Tarok-Gesellschaft  between and in Altenburg , in what is now the State of Thuringia , Germany. It is based on the three-player game of Tarock , also known as Tarot , and the four-player game of Schafkopf equivalent to the American game Sheepshead. He then made two discards, constituting the Skat , and announced a contract. The first book on the rules of Skat was published in by a secondary school teacher J. These were the first official rules finally published in a book form in by Theodor Thomas of Leipzig.
Skat (card game)
The following is a glossary of Skat terms used in playing the card game of Skat. Although Skat has German origins, it has now become an international game, often played to official rules. This glossary includes terms which are common or regional, official or unofficial, as well as those used for special situations, starting hands, card combinations and terms relating to players. Many of the terms are also used in other trick-taking or Ace-Ten games or even in card games in general. The following terms are recognised by the International Laws of Skat or Skatordnung : . Contracts permitted by the Skatordnung are: . The following contracts are also played, but are not recognised by the Skatordnung : .
If the soloist has J- J- J but not J, he is playing 'with three' tops. Conversely, if he has J but no higher Jack, he is playing 'without three'. In either case the presence or absence of any other trumps in his hand is irrelevant to the number of tops counted. The soloist wins the auction at 50, reckoning 'without four' and intending to play spades for Upon taking the skat he discovers J, which reduces his game value to 'with one', worth